![]() ![]() ![]() In an interview with Retro Gamer Magazine (116), Zurovec himself concedes that the team had to remove scrolling from the game because no PC was capable of delivering a smooth enough framerate at such a high resolution.Īny doubts regarding this trade-off quickly evaporate when you compare the relative ugliness of the PS1 and Saturn ports. Unfortunately, this decision came with one major drawback. The fidelity offered by this many pixels meant that game’s visuals could be rendered in very high detail, creating a sense of realism unlike anything else at the time. One of the most advanced aspects of the game was the decision to target a screen resolution of resolution of 640×480 with 256 colours. ![]()
0 Comments
Leave a Reply. |